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Editing
is the selection and ordering of shots to create a narrative structure
that communicates ideas, feelings or attitudes.
"Cinema"
(any format of motion picture, including video) "is a
chain of visual impressions running and interlocking in an uninterruptible
succession of graphic bombardments. The laws of expression
for conveying an idea in visual terms - its syntax - are unlike the ones
we use to organize ideas in the verbal mode; the whole matrix differs.
The clarity and force of a visual statement depends
on the filmmaker's understanding of how to organize significant form into
cinesthetic elements so that the result is a dynamic flow of screen information.
Basic
Models of Structure
Steffan
Sharff, in The Elements of Cinema, has identified eight basic models
of structure:
- SEPARATION:
Fragmentation of a scene into single images in alternation - A, B, A,
B, A, B. Showing two people who are close together in separate shots.
A conversation is going on with one person looking right in a MS and
the other person looking left in a CU (usually after a two shot establishes
that the two people are close to each other). This technique brings
us closer to each person than we could be if both are shown in the same
shot; it places the viewer as a third person in the conversation.
- PARALLEL
ACTION: Two or more narrative lines (stories or scenes) running
simultaneously and presented by alternation between scenes. This is
created by cross-cutting, which gives the viewer the illusion of being
in two or more places at the same time. This enables the filmmaker to
extend or condense time and creates a 'screen time' with a logic of
its own.
- SLOW
DISCLOSURE: The gradual introduction of pictorial information within
a single shot, or several shots. A shot starting with a CU that does
not reveal the location of the subject at first. It then pulls back
or cuts to a full revelation of the location, which surprises the viewer.
- FAMILIAR
IMAGE: A stabilizing anchor image periodically reintroduced without
variation. A landscape, an object or activity that repeats itself with
little change during a film. The repetition has a subliminal effect,
creating a visual abstract throught. It can be used as a stabilizing
bridge to new action and to assumes meaning as the film progresses.
- MOVING
CAMERA: Used without cuts and from a camera mounted on a dolly,
crane or steadicam. These are used to follow action as the subject moves
through a location or to disclose new visual information (see Slow Disclosure).
- MULTI-ANGULARITY:
A series of shots of contrasting angles and compositions (including
reverse and mirror images).
- MASTER
SHOT DISCIPLINE: A single shot ov an entire dramatic action. A traditional
Hollywood film structure, i.e., an establishing shot, used as
a "cover" for the entire scene. For example, a conversation
is taped in its entirety as a two shot; then it is reshot in pieces
from different distances and angles needed to construct the scene. These
pieces are intercut with the master shot, so that the viewer frequently
returns to the same original angle, almost as a familiar image.
This is often accomplished by doing a multi-camera shoot. One camera
covers the two-shot as master, the two other cameras cover the medium,
over-the-shoulder shots. Since the action is recorded only once but
from three angles, it is always consistent - there will be no continuity
problems.
- ORCHESTRATION:
the arrangement of the cinematic chain of shots and scenes throughout
the film that keeps the momentum flowing. Shots and scenes are interdependent
in that they effect one another and influence what comes after as well
as explain what has gone before. Ochestration harmonizes the cinematic
continuum. Orchestration's initial purpose is to present the basic iconography
of the film, to acquaint the viewer with its "way of speaking",
its "voice", the cinesthetic method of the film.
"Out
of this chaotic mass of images, the filmmaker, with either a stationary
or moving camera, captures shots selectively, framing them in a variety
of graphic compositions and assigns them each a given time on the screen.
The evolution of a cinema syntax made possible increasingly complex combinations
of shots, which could then generate an even greater variety of messages
and meanings." (The Elements of Cinema: Toward a Theory of Cinesthetic
Impact, Stefan Sharff, Columbia Press, 1982)
A good
film "phrase" contains a minimum of three shots. Two shots
hint at and create expectation about the development of the narrative;
the third well-chosen shot will resolve those expectations. Like notes
in music, two notes together don't reveal the tune, but with the addition
of at least one more note, it is often possible to tell what the tune
is. Two pictures can tell many possible stories, but the addition of a
third is necessary to complete the phrase. This hints at the parallels
between cinematic elements and the musical elements of tonality, harmony
and rhythm. A shot sequence seems to require a threesome that gives the
phrase a sort of melodic wholeness. (from Sharff)
"Much
like their verbal counterparts, cinematic sentences reveal information
gradually, shot after shot, while elements of sturcture, ordering
the words of the sentence according to the characteristic time-space values,
create on the screen a composite view of a world of cinematic illusion.
(Sharff)
"The
screen is the message and therefore the concept of the screen is paramount
in theoretical considerations of cinema; it is the final "stage"
on which occur the 'graphic bombardments of the cinematic illusion' and
in the context the notion of the cinema becomes secondary . . . The most
important principle in attaining a higher level of expression is that
the group of images so organized should generate more meaning than
the sum of the information contained in each shot." (Sharff)
Camera Terms | Editing Terms | Cinematic Elements |
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